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It's this tool that you use to traverse the game's levels, a chain that shoots out at 45° angles, latches on to any ceiling it can find and allows you to swing from it. That's why Capcom have brushed it up and sent it out - to raise awareness of bionically-armed commandos in the run up to their sequel (simply titled Bionic Commando, and still mostly under wraps).Ī side-scrolling platformer lacking in a jump button, Bionic Commando Rearmed forces you to rethink the genre basics by giving you a grappling hook for an arm. I can't be alone - although it's touted as a classic, proponents of the original are now lawyers, surgeons and architects who've got more important things to think about. Nostalgia over the original is blasted away by a condensed stream of my own ignorance. I don't, because I hadn't played the original Bionic Commando until I was assigned to this review.
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Remember when we could have games about war that didn't parade about the place trying to out-reality everyone around them? Those wintr'y eves when we could sit around our Nintendos and, with all the sobriety of a man about to watch a serious documentary about Gulf War ethics, fire up a game about a commando with a bionic arm who swings off things and kicks people in the face with his iron boots?
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